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Examples

Page history last edited by Kari Knisely 15 years, 6 months ago

Home | Abstract | Star Legacy | Overview | Advantages | Disadvantages | Examples | Multimedia Presentation | References

 

 

 



Due to the fact that the actual Bergman & Moore model was developed in 1990, finding actual products created with the model today in 2011 is quite difficult.  Many new models have been developed since then and the model has been updated as needed by others.  There are not many examples available online to share or review that are documented.  In order to demonstrate examples of the Bergman & Moore instructional design model, some examples of multi-media video products were selected and the following documents and examples were created or used assuming what the production would look like using the Bergman & Moore model.

 

Examples of Instructional Design Products:

  • Films and materials for the rapid training of military personnel
  • Multimedia CD-ROMs as stand alone educational software
  • Instruction manuals (i.e. the software "for dummies" series)
  • Materials produced for open, flexible and/or distance learning
  • Tutorial videos
  • Instructional learning games 

 

Example 1: Camera Wizard

Example  2: PhotoShop Tutorial Video

Bergman & Moore Flow Chart

Basic Super Storyboard of Welcome Screen

Bergman & Moore Flow Chart

Basic Super Storyboard of Welcome Screen

 

Examples of Standard Documents Bergman & Moore Used & Found Helpful in Creating their Products:

 

The main goal of the Bergman & Moore model is documentation and deliverables preparation in order to visualize the end result prior to beginning.  The model then begins by building the project team with roles, responsibilities and commitment, then moving into the planning agenda.   After the planning agenda is complete, the Bergman & Moore model follows 6 main steps to develop and implement a product.  Each of the 6 main sections (highlighted below) within the instructional design include Input, Activities, Deliverables, and Evaluation steps. 

 

The planning agenda includes the 12 items as follows: 

  1. Introduction to the Project
  2. Identification of the Goals
  3. Potential Application Areas
  4. Preliminary Schedule of Major phases
  5. Key Roles and Responsibilities
  6. Preliminary Training Requirements
  7. Determine need for Formal Analysis
  8. Identify Potential Vendors
  9. Identify Vendor Support Requirements
  10. Estimate Project Costs
  11. Secure an Agreement to commit resources
  12. Agree on the next Project Activity

 

 

Analysis

  1. Inventory Available Skills
  2. Evaluate Existing Analysis
  3. Conduct Market Research
  4. Perform Preliminary Analysis
  5. Conduct and Application Design Session
  6. Publish and Application Description Document
  7. Evaluate the Analysis Phase Work Products
  8. Obtain Staff Sign off

 

Misc

Problem Analysis - Why

Audience Analysis - Who

Task/Needs Analysis - What

Environment Analysis – Where


 
  

Design

  1. Assess design skills
  2. Review Analysis Documents
  3. Create the High-Level Design Work Products
  4. Evaluation of High-Level Design
  5. Detail Design – Treatments
  6. Detail Design – Strategies
  7. Detail Design – The Production Flow Chart
  8. Documenting the Detail Design
  9. Evaluating the Design Documentation
  10. Obtain Sponsor Signoff on the Design
 

Developing

  1. Developing the Documentation Components
  2. Developing the Super Storyboard
  3. Developing the Video Storyboard
  4. Developing the Audio Scripts
  5. Developing the Shot Lists for Still Frames
  6. Developing the Art Renditions
  7. Developing the Computer Graphic Renditions
  8. Assembling a Production Data Base

 

 

Production

Taking all the paper trail and turning it into something

 

 

 

Authoring

Coding, Testing, and Tuning


 

Validating – 3 ways/options

  1. Prototyping the Application
  2. Skipping the Validation
  3. Formal Validation

 

 

 
   

 

 

 

 

Other Examples of Interactive Video Products can be found at the following websites:

http://www.screenonline.org.uk/archiveinteractives/index.html

http://www.stagework.org.uk/mckellen/

http://www.interactivemovies.org/design/movies.php

http://www.bbc.co.uk/science/humanbody/body/index_interactivebody.shtml

http://www.medtropolis.com/vbody.asp

http://videos.howstuffworks.com/howstuffworks/164-how-car-design-works-video.htm

http://vimeo.com/3143657

http://www.youtube.com/watch?v=JQtb-3tgmy8

Comments (3)

Sheneka Carter said

at 8:04 pm on Mar 10, 2011

I vote for the panda bus service. Something like that would definitely work for our purposes. Only regret is how long it is. We need to be able to show the video and then break it into its parts. But I like the simplicity and the graphics something similar would work fine.

Jessica Pettyjohn said

at 9:43 pm on Mar 27, 2011

Kari this is looking good! I love how you explain each step and the graphics are spot on! Great job!

Eddie Mathews said

at 10:45 pm on Mar 27, 2011

Nice job! I went through and adjusted the bullets and lists (quirky behaviors in wikis but I think they are all the same)

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